Instead it's there in the sheer size of the playing area on the screen and the amount of chaos that can now be crammed into it. The new hardware's grunt isn't seen in the assets and animations themselves, necessarily (although it's nice to be able to tell for the first time that the red double doors to a boss room have a leathery texture to them). Thankfully, where the map leads, the level designers have followed, offering a range of inventive treats that benefit from the best of the older Mario games' ideas - and the increased resolution and power offered by the Wii U. It's a little addition on the surface, but it makes a huge difference to the overall feel of the game." "The map makes your progress feel like actual exploration, just as it did back in the old days. It's a little addition on the surface, but it makes a huge difference to the overall feel of the game.
SUPER MARIO BROS U SERIES
At times, it even allows you to mistake the newest entry in a series that often feels like a dry spin-off for a true sequel to the classic NES and SNES titles. The map makes your progress feel like actual exploration, just as it did back in the old days. All the while, the world map gives Mario's latest adventure room to breathe, providing a fresh collection of 2D stages with a sense of identity that other New Super Mario Bros. Frequently, Nabbit, a thief with a distinctly Miyazaki-esque design, will raid a nearby Toad House and you'll have to chase him through a stage you've already completed.
![super mario bros u super mario bros u](https://images.nintendolife.com/99d4267fc5634/1280x720.jpg)
Occasionally there will be a mysterious level-sized gap that your nagging brain won't quite allow you to forget. One section here sees you ducking penguins as they slide along on their bellies and another sees you advancing across a wooden lattice with various Mushroom Kingdom critters matching you, move for move, on the opposite side. The map's riddled with playful surprises. Its job is to offer choices, junction points, alternate routes and secrets to hunt for as you move deeper into the adventure. This particular map isn't there to limit confusion, though, it's in place to pull the motley collection of gimmicks, in-jokes and nutty one-off ideas that make up a Mario game - especially one that comes on odd new hardware - into some kind of shape.
![super mario bros u super mario bros u](https://www.nintendo-master.com/fichiers/news/32254/1351478392.jpg)
It stitches dozens of scattershot stages together into a mad, sprawling and yet oddly convincing whole.ĭoes 2D Mario require a proper map? Not in the traditional sense: it's hard to get lost when you're en route from Acorn Plains to Frosted Glacier, so long as you take that crucial right-hand turn at the Layer-Cake Desert. Islands, forests, babbling brooks and tidy oceans: the Mario atlas is back in fine, charismatic form, ditching the mostly-linear corridors of recent over-worlds in favour of a cluster of colourful, interconnected continents. The plumber's new 2D adventure sees the return of the fully-fledged world map, last seen in the 16-bit era. Mario's latest outing does some clever stuff with the Wii U's multiple screens, but it's worth taking a moment to appreciate what it gets up to with good old-fashioned maps, too.